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    Author: PM

    Are we ready for the new technologies?

    We are currently living in a time in which traditional ideas about what our role in the world is are constantly being re-evaluated. Phenomena such as posthumanism, transhumanism, genetic modification, artificial intelligence or the digital revolution, which has accelerated rapidly in recent years, are forcing us to redefine the classic nature-culture opposition and other seemingly familiar concepts. What does it mean that we are rational subjects with cognitive capacities? Beings endowed with consciousness? Individuals capable of making moral choices? And finally, creative individuals, creators of literature, art and culture? Although homo sapiens still sets the rules for other species, the Renaissance-Enlightenment anthropological paradigm that placed humans at the centre of reality and made them the measure of all things is no longer the only possible option. This means that we humans must, as it were, ask the question anew about who we are and redefine ourselves in the face of nature, culture and ubiquitous technology. But are we ready to face the reality that is coming? Do our culture, literature, art, norms of behaviour, the languages we communicate with, the way we think and philosophical concepts give us the tools we need to understand it properly and be able to identify the potential opportunities and threats it presents? What is the place of nature and living organisms in the world of new technologies?

    XR Tools in Foreign Language Learning: Do you know what VR, AR and MR means?

    The topic of virtual reality in education began to interweave in a significant way into the education process, especially during the pandemic, when many pupils and students had limited personal presence during education. Education is being digitised and modernised at all educational levels. Also foreign language learning through XR tools is not lagging behind.

    VR, AR, and MR are different types of Extended Reality (XR) tools used in various educational contexts, including foreign language learning. Each of these technologies offers unique features that can enhance the language learning experience. Let’s explore their meanings and applications in language education:

    Virtual Reality (VR):

    VR is a computer-generated simulation or recreation of a three-dimensional environment that users can interact with in a seemingly real or physical way. It typically involves the use of a VR headset to immerse learners in a virtual world. In foreign language learning, VR can create realistic and context-rich language environments, allowing learners to practice their language skills in authentic situations. Here’s how VR is applied:

    Virtual Language Immersion: Learners can be virtually transported to foreign countries, markets, classrooms, or other language-rich settings where they can interact with native speakers, practice conversations, and improve language comprehension.

    Role-playing and Simulation: Learners can participate in virtual role-playing scenarios to practice real-life language use, such as ordering food, negotiating, or making travel arrangements.

    Cultural Exploration: VR experiences can provide learners with a virtual tour of foreign cities, landmarks, and cultural events, offering insights into the target language’s culture and customs.

    Augmented Reality (AR):

    AR is a technology that overlays digital information, such as text, images, or 3D objects, onto the real-world environment. Unlike VR, AR does not replace the user’s real-world perception but enhances it with additional digital content. AR can be accessed through smartphones, tablets, or AR glasses. In foreign language learning, AR is applied in the following ways:

    Real-time Translation: AR can translate signs, menus, or written text in a foreign language, providing learners with immediate assistance in understanding unfamiliar content.

    Contextual Vocabulary Learning: AR can display labels on real-world objects, helping learners associate new vocabulary with physical items they encounter in their environment.

    Cultural and Historical Information: AR can overlay historical or cultural information onto landmarks, artworks, or monuments, giving learners deeper insights into the target language’s heritage.

    Mixed Reality (MR):

    MR combines elements of both VR and AR to create an interactive experience where digital content and the real world interact in real-time. Users can interact with virtual objects while still being aware of and interacting with the physical environment. In foreign language learning, MR can be used in the following ways:

    Interactive Language Lessons: MR can enable interactive language lessons with 3D objects and animations, making language learning more engaging and immersive.

    Collaborative Learning: MR platforms can connect learners from different locations to engage in collaborative language learning activities, fostering communication and cultural exchange.

    Overall, by integrating XR tools into foreign language learning, educators can create dynamic and immersive learning experiences that motivate learners, facilitate practical language use, and enhance overall language proficiency. These technologies open up new possibilities for learners to explore and interact with the language in ways that traditional methods cannot achieve. However, it’s crucial to ensure that XR tools are integrated thoughtfully and purposefully into language education, complementing other teaching methodologies to create a well-rounded and effective language learning experience.

    Mixed Reality Technology in Language Learning

    Learning a new language is often perceived as a complex endeavor, with various challenges identified by researchers. These challenges encompass issues such as student motivation, difficulty grasping the language, and a lack of engagement in traditional learning methods. This lack of motivation is frequently attributed to dissatisfaction with teaching programs and methodologies. Additionally, insufficient teaching resources hinder students’ ability to comprehend language concepts, as seen in previous studies on teaching Arabic.

    In recent years, mixed reality (MR) technology, which merges digital and physical elements to create immersive experiences, has gained traction in education, with Canada and China among the countries exploring its integration into teaching and learning. This technological integration has improved access to educational resources, enhanced teaching quality, and motivated both students and teachers. Teachers have transitioned from traditional roles to facilitators and resource persons, and their attitude towards technology greatly influences its effectiveness in the educational system.

    Studies have shown that MR technology, in particular, has positively impacted language learning by increasing fluency, engagement, and achievement. It has been instrumental in making language lessons enjoyable and effective, fostering collaboration among students, and boosting motivation. Moreover, the use of technology, especially MR, has been linked to teachers’ computer self-efficacy and their ability to adapt to changing roles in the classroom.

    The COVID-19 pandemic has accelerated the adoption of online teaching worldwide, necessitating teacher training in digital tools and educational methods. XR technology, including MR, has proven effective in language learning, emphasizing the need for teachers to harness its potential to motivate students.

    Overall, MR technology has facilitated language learning by improving students’ fluency, engagement, and motivation. However, challenges such as technical difficulties and limited training opportunities need to be addressed to maximize its benefits in education, especially language instruction. Further research is also required to explore the full potential of XR technology in language acquisition across various educational stages.

     

    References:

    Application of the Extended Reality Technology for Teaching New Languages: A Systematic Review Paper: 10.3390/app112311360